Sorting thousands of magical artifacts in Wand & Order (or Wand and Order: Tidy up the magic shop!) requires constant footwork, especially when you are stuck lugging only six items at a time. Many players assume hand capacity expands naturally through the spellbook progression, only to find themselves baffled when their carry limit remains stubbornly capped at six while spells like Magnetic Vacuum can pull far more.
Carrying capacity is not upgraded using spell points. Instead, inventory expansions are tied to hidden exploration puzzles and locked chests scattered across the workshop zones. Here is a complete breakdown of how carrying capacity works and the exact steps required to upgrade your hands to hold 10 or more items.
Default Carrying Capacity vs. Spell Upgrades
When starting in Zone 1 (The Archives), your homunculus can hold a maximum of 6 items. The hand icon in your HUD displays your current count alongside this cap.
As you complete rows of tarot cards, you earn spell points to invest in cleaning abilities:
- Alchemical Vision: Highlights items belonging to a matching set.
- Magnetic Vacuum: Pulls nearby matching items toward you.
- Guide / Auto-Place: Highlights proper shelf locations and auto-slots items at max rank.
- Sort: Organizes items currently held in your grasp.
Because Magnetic Vacuum allows you to summon 8, 11, or more items as you level it up, players frequently assume there is an inventory expansion spell within the menu. The spellbook does not contain inventory size perks. Attempting to vacuum more items than your physical hands can hold simply caps your collection at your current limit until you track down environmental chests.
How to Upgrade Carrying Capacity to 10 in Zone 2
You cannot increase your capacity during Zone 1. Your first inventory upgrade becomes available once you clean The Archives and enter Zone 2 (The Wand Workshop), which contains roughly 1,300 wands.
Increasing your limit from 6 to 10 items requires opening two separate chests in a specific sequence.
Step 1: Unlock the Double Jump Ability (Blue Chest)
Before reaching the capacity upgrade, you must acquire the Double Jump mobility power to reach high platforms:
- Locate the Blue Chest on the lower level of Zone 2.
- Search for the Blue Key on the main floor; the key rests tucked underneath the bust sculpture on the lower floor.
- Return to the Blue Chest and open it to unlock Double Jump.
Step 2: Retrieve the Green Chest Key
With Double Jump active, look for the Green Key needed for the capacity chest:
- Stand facing the Blue Chest on the lower floor.
- Turn diagonally to your left toward the desks and work tables.
- Pick up the Green Key resting on top of the desk.
Step 3: Double Jump to the Balcony (Green Chest)
- Turn to your right from the desk area and look up toward the upper wall.
- Spot the elevated second-level area overhead.
- Use your Double Jump to leap from the main floor up onto this upper platform.
- Interact with the Green Chest resting on the ledge.
Drinking the potion inside permanently upgrades your carrying capacity from 6 to 10 items.
Carrying Capacity Upgrades in Zone 3
Once you reach Zone 3 (The Alchemy Lab), the game introduces over 2,200 ingredients, vials, and jars across multiple vertical tiers.
Players discussing progression in Steam community threads and playthrough records note that carrying capacity expands further in the late game:
- The starting limit is 6 items in Zone 1.
- Zone 2 provides the boost to 10 items via the green balcony chest.
- Players in community discussions report locating a subsequent chest that increases capacity up to 15 items, matching the higher tiers of the Magnetic Vacuum spell.
Always search behind room clutter, check underneath decorative busts, and inspect elevated ledges whenever entering a new shop area to ensure you do not miss hidden chest keys.
Tips for Managing Large Item Stacks
Increasing your capacity to 10 items drastically speeds up wand and ingredient sorting. To make the most of your expanded inventory:
- Use Manual Stacking: Click to pile matching items neatly on the floor in front of their target displays. This keeps your workspace organized without consuming hand slots.
- Pair Capacity with Max-Rank Guide: When your carrying capacity reaches 10 and your Guide spell is fully leveled, you can pull a full set of matching items with the magnet and auto-place them directly onto the display shelf in one swift action.
Frequently Asked Questions
Can you upgrade your carrying capacity in Zone 1?
No. There are no inventory capacity chests in Zone 1 (The Archives). You must clear the tarot card room with the default 6-item hand limit before reaching the workshop chests.
Do spell points increase carrying capacity?
No. Spell points only upgrade Alchemical Vision, Magnetic Vacuum, Sort, and Guide. Inventory size increases exclusively through environmental chests opened with hidden keys.
What happens if I move to Zone 3 without opening the Green Chest?
If you finish tidying Zone 2 and step onto the teleporter without collecting the chest, you will enter the massive 2,200-item Alchemy Lab stuck with a 6-item capacity. Make sure both the Blue Chest (Double Jump) and Green Chest (10-item capacity) are unlocked before proceeding.













