Wand & Order: Tidy up the magic shop!, developed and published by OnSkull Games, brings a first-person organization and cleaning simulation into a whimsical fantasy setting. After a miscast tornado spell scatters thousands of magical relics across an alchemist's workshop, you are tasked with returning every misplaced object to its rightful shelf before the shop owner returns.
While cleaning thousands of objects solo can become a demanding test of patience, Wand and Order co-op allows up to four players to tackle the mess together. Understanding how multiplayer lobbies handle progression, spell points, save files, and chore distribution is the key to clearing each zone quickly and unlocking the game's toughest achievements.
How Multiplayer Works in Wand and Order
Multiplayer in Wand and Order supports online co-op for groups of two to four players. Connecting with friends is straightforward, and the game adapts to group play with several unique systems.
Shared Point Gains with Individual Spell Trees
Whenever any player completes a shelf row, finishes an environmental task, or clears an objective, talent points are awarded to the entire group simultaneously. However, skill trees remain individual. Players spend their earned points independently, allowing teammates to specialize in complementary magic rather than duplicating the same build.
Flexible Host and Save Architecture
Unlike many peer-to-peer multiplayer simulators, Wand and Order handles game progression gracefully:
- Players maintain their own save data during sessions.
- If a host disconnects or leaves the game, other players in the session can continue tidying up rather than being abruptly booted to the main menu.
- Progression across the three workshop zones carries over, meaning players can practice with friends and resume their sorting run later on their own saves.
Physical Collision and Item Stacking
Player collision is turned off during standard movement, meaning you can walk directly through your teammates without getting blocked in narrow workshop aisles. Items thrown at other players pass through without inflicting damage. However, players can interact with each other's piles: clicking creates neat, aligned stacks on the floor.
Zone Breakdown and Dividing Chores Among Friends
The workshop is divided into three distinct zones that scale dramatically in scale and item count. Organizing a team by role prevents players from searching for the same items at the same time.
Zone 1: The Archives (~470 Items)
The introductory area tasks your team with sorting various tarot decks—spanning both Minor Arcana (Cups, Wands, Pentacles, Swords) and Major Arcana—onto their matching bookshelves.
- Items feature distinct symbols and dots on their base indicating their placement order.
- When an entire row or shelf is correctly arranged, the furniture plays a chime and displays a shimmering gold border along the top trim.
- Side chores include wiping down dusty paintings with a sponge, sweeping floor debris with brooms, and retrieving a hidden key behind a plant to unlock the Cobweb ability chest.
- To water decorative plants, players must first fill their empty watering can at the central water fountain.
Zone 2: The Wand Workshop (~1,300 Items)
The second zone introduces a massive collection of magical wands that require sorting by magic school (such as Alteration, Destruction, Necromancy, Restoration, and Illusion) and construction material (Wood, Metal, or Exotic).
- Wand boxes feature specific symbols and color accents that correspond to matching shelving sections on both the ground floor and the upper balcony.
- Exploration pays off here: players can find hidden keys by inspecting busts and hidden ledges. Unlocking the corresponding chests rewards mobility perks, including Double Jump, as well as an inventory expansion upgrade.
Zone 3: The Alchemy Lab (2,200+ Items)
The final area presents the ultimate sorting challenge, featuring thousands of potions, glass bottles, jars, and tin containers spread across multi-level stands and wall displays under contrasting Moon and Sun lighting. Dividing the room into quadrants or having specific teammates handle tall shelves while others gather floor items is critical to avoiding visual clutter.
Cleaning Spell Synergies for Teams
Progression in Wand and Order is tied directly to unlocking and upgrading cleaning spells. Because party members earn points together but allocate them individually, teams should assign dedicated roles.
| Spell Name | Primary Effect | Co-op Role Recommendation |
|---|---|---|
| Magnetic Vacuum | Pulls nearby matching copies of your topmost held item straight into your hands. | Assign to the "Gatherer" who rounds up loose scatter across the floor into consolidated piles. |
| Auto-Place Magic (Guide) | Highlights where held items belong; at maximum rank, pressing again auto-seats items onto the shelf. | Assign to the "Shelver" who stands near active bookcases and empties full hands instantly. |
| Alchemical Vision | Highlights every item in the room belonging to a specific set or school. | Ideal for the "Spotter" who locates stray items hidden under tables or in dark room corners. |
| Sort Spell | Reorders all currently held items into numerical sequence in your hands. | Useful for any player manually loading numbered rows without auto-place upgrades. |
By pairing a player using a maxed Magnetic Vacuum with a player using maxed Auto-Place Magic, teams can bypass manual sorting entirely. The gatherer pulls matching items from across the floor, hands them off or drops them by the shelf, and the shelver immediately deposits them onto the display rack.
Tackling Co-op Achievements: Beat the Clock & The Hard Way
Wand and Order includes two specific Steam achievements that directly involve multiplayer coordination:
Beat the Clock (Win in less than 3 hours)
Beating all three zones in under three hours is considered mathematically almost impossible on a solo run due to spell cooldown limits. Even with fully upgraded abilities, a single player can only clear roughly one shelf every 30 seconds between cooldown cycles, which accounts for only 360 of the 422 shelves in the game before even factoring in cleaning floors, pictures, or cobwebs.
In co-op, multiple players can rotate their individual spell cooldowns simultaneously. With two to four players dividing the rooms and running parallel auto-gather rotations, full runs can be completed well under the three-hour threshold.
The Hard Way (Win with no abilities)
This achievement requires beating the game without activating any magic spells. If you attempt this in co-op, every single player in the session must refrain from using magic. If even one teammate triggers a spell, the achievement is invalidated for everyone in the lobby. Complete this challenge with open communication, relying entirely on manual box carrying and floor stacking.
Frequently Asked Questions
How many players can join a Wand and Order co-op game?
Wand and Order supports up to four players in online cooperative multiplayer. You can play solo or host a lobby with up to three friends.
Are ability points and spell unlocks shared in co-op?
Points earned from completing rows, watering plants, and doing chores are awarded to everyone in the party at the same time. However, skill trees are separate, meaning each player chooses which abilities to unlock and upgrade individually.
What happens if the host disconnects during a session?
The game does not kick remaining players back to the main menu if the host leaves or disconnects. Players can continue sorting where they left off, and progress is tracked on individual player saves.
How do you increase carrying capacity in multiplayer?
Base carrying capacity starts at 6 items. In Zone 2 (The Wand Workshop), locating hidden keys unlocks chests that grant movement upgrades, including Double Jump, as well as an inventory expansion upgrade.












