Unlocking the Beat the Clock achievement in Wand & Order: Tidy up the magic shop! (Wand and Order) requires you to complete the entire game in under 3 hours. Because your timer runs continuously across all three zones, finishing within the limit demands strict route planning, smart spell prioritization, and disciplined execution.
While many players initially believed this achievement required co-op—especially after Hotfix 1.2 patched the exploit where abilities recharged while the game was paused—completing the run solo is entirely achievable. Players who plan their routes and manage cooldowns consistently finish solo runs with 5 to 15 minutes to spare.
Target Time Splits Across All Three Zones
Wand & Order divides its mess across three distinct zones, each containing an increasing number of items and vertical levels. To stay on track for the 3-hour limit, you should pace yourself according to target time benchmarks.
| Zone | Primary Items | Approximate Item Count | Target Clear Time | Cumulative Target |
|---|---|---|---|---|
| Zone 1: The Archives | Tarot Decks | ~470 Items | 30 Minutes | 0:30:00 |
| Zone 2: The Wand Workshop | Magic Wands | ~1,300 Items | 60 Minutes | 1:30:00 |
| Zone 3: The Alchemy Lab | Potions, Jars, Tins | 2,200+ Items | 90 Minutes | 3:00:00 |
To protect your progress, utilize all three game save slots. Always make a fresh save at the very beginning of each stage before taking a step. If your clear time on Stage 1 exceeds 33 minutes, reloading and repeating the stage is far less punishing than falling short by a few minutes at the end of Stage 3.
Essential Spells and Mobility Upgrades
To move quickly, unlock mobility upgrades and upgrade your cleaning spells in a deliberate sequence.
You need to prioritize specific abilities to minimize idle time:
- Magnetic Vacuum: Your top upgrade priority. It gathers all nearby matching items directly into your hands. Maximize this skill as early as possible to drastically reduce gathering time.
- Guide / Auto-Place Magic: At lower ranks, this highlights matching shelves. When fully maxed out, it allows you to press a button to automatically fly held items directly onto their designated shelf spaces.
- Alchemical Vision: Buy Level 1 early in Zone 1 to locate matching sets quickly across scattered piles. Avoid spending extra points upgrading it beyond Level 1 during a speedrun, as those points are better invested in Magnet and Guide.
- Sort: Useful in early stages for quick shelf placement, though Guide becomes significantly more powerful once fully upgraded in Zone 3.
Mobility items significantly cut down travel time. At the start of every zone, locate the key and chest immediately to grab your movement upgrades, including Double Jump and Dash. Watering the mushroom pot in the environment grants a temporary movement speed boost that stacks well with your normal stride.
Stage 1: The Archives Speedrun Strategy
Zone 1 contains around 470 items consisting primarily of tarot decks. Your target completion time here is 30 minutes.
Start by picking up the full set of Two of Cups at the bottom of the stairs, immediately shelf them, and unlock your first skill, Vision. From the supply closet, grab the watering can, fill it at the entrance fountain, water the four bushes, water the mushroom pot, drop the can, and eat the mushroom for your speed boost.
Use Vision to quickly finish a couple of full shelves, then unlock Magnetic Vacuum as soon as you have enough points. Leave the Major Arcana cards for Magnet and Vision pulls, as they lack simple numbers on their titles and take longer to sort manually. Blast cobwebs with magic whenever you pass them, and sweep muddy spots or clean paintings near the very end once the bulk of the floor is clear.
Stage 2: The Wand Workshop Speedrun Strategy
Zone 2 scales up complexity to around 1,300 wands across two floors, differentiated by materials, colors, and magic school symbols. Your target completion time is 1 hour, bringing cumulative run time to 1 hour and 30 minutes.
Follow these steps immediately upon loading:
- Grab the key from the dog statue near the spawn area.
- Head right, take the watering can, fill it at the fountain, water the mushrooms behind the desk, and eat them for the speed boost.
- Open the chest in front of the center desk.
- Pick up the key on the corner desk to the left, double jump up to the secret balcony area, open the mobility chest, and zap the cobweb on the window.
- Work through wands one color category at a time. Cast Magnetic Vacuum on a wand box, auto-sort it to the shelf, and repeat.
While Magnetic Vacuum is on cooldown, avoid standing idle. Use downtime to run to the closet, grab a sponge, wipe a single painting, and drop the sponge where you stand with right-click. Alternatively, use downtime to pick up boxes and group them neatly in front of their respective shelves so your next Magnet pull is ready instantly.
Stage 3: The Alchemy Lab Speedrun Strategy
Zone 3 is a massive three-story lab containing over 2,200 items, including various potions, jars, and tin cases. This level features distinct lighting between the Day wing and the Moon wing, which can make dark potion bottles look deceptively similar. Your target time here is 90 minutes.
Immediately grab the key from the dog painting, double jump to the balcony for the desk key, and open the upgrade chests. Use Dash on cooldown whenever traversing long hallways. Work systematically from the top floor down, placing at least one item on each empty shelf to establish clear placement markers across the room.
Rely heavily on maxed-out Guide and Magnetic Vacuum. Pick up an inventory of items, trigger Guide to auto-shelf them, and continuously cycle Magnet on the smaller potion bottles. Ensure the Magnet pull animation finishes completely before triggering Guide, or items still in flight may fail to register, wasting an entire cooldown cycle.
Tips for Shaving Minutes Off Your Time
- Keep Magnet cycling: Never allow Magnetic Vacuum to sit off cooldown. Always know which item cluster you plan to pull next before the timer finishes recharging.
- Drop tools where you stand: You do not need to walk cleaning tools back to supply closets. Right-click to drop the watering can, broom, or sponge immediately once you finish a task.
- Check row completion audio: If you reach the end of a zone and miss a shelf requirement, pull one item from a suspect section and put it back. A correct completed section triggers a distinct completion animation and sound.
- Consider two-player co-op: If solo execution feels too narrow, playing with a partner allows one player to focus entirely on item gathering while the other runs cleaning tools and manages shelf organization.
Frequently Asked Questions
Can you pause the game to wait for ability cooldowns?
No. Early versions of the game had a bug where abilities recharged while paused, but Hotfix 1.2 patched this behavior. Abilities now only recharge during active gameplay.
What happens if an item gets stuck behind furniture?
Does the 3-hour timer stop between zones?
No. The timer tracks your cumulative elapsed play time across all three stages combined. Loading screens and transitions do not reset the clock.











