In OnSkull Games' cozy co-op sorting simulator Wand & Order: Tidy Up the Magic Shop!, navigating cluttered rooms across thousands of scattered items can quickly feel sluggish at standard walking pace. Fortunately, the game features a dedicated mobility progression system. Unlocking every mobility upgrade not only drastically cuts down your sorting time across its three massive zones, but also unlocks the Unstoppable Apprentice achievement.
Unlike the main cleaning spells—such as Magnetic Vacuum, Alchemical Vision, and Auto-Place Magic, which are purchased through the skill menu using points earned by shelving rows—movement upgrades are physical discoveries. They are obtained either by solving mini-puzzles to locate hidden chest keys or by tending to specific magical mushrooms. Furthermore, any mobility upgrade you unlock carries forward into subsequent zones.
Here is the complete guide on how to find and unlock all movement upgrades in Wand and Order.
Overview of Wand and Order Movement Upgrades
The following table summarizes every mobility power available in the game, where to find it, and what requirement must be met to unlock it.
| Movement Upgrade | Zone / Level | Unlock Method | Core Effect |
|---|---|---|---|
| Movement Speed 1 | Zone 1: The Archives | Water and consume the mushroom in the Major Arcana Room | Grants a permanent baseline increase to running speed |
| Double Jump | Zone 2: The Wand Workshop | Slide the bust to find the key, then open the locked chest | Enables a mid-air jump to reach elevated platforms and alcoves |
| Movement Speed 2 | Zone 2: The Wand Workshop | Water and consume the mushroom on the second floor | Further boosts overall movement velocity |
| Dash | Zone 3: The Alchemy Lab | Straighten the dog painting for the key; reach the high chest | Allows a rapid forward burst of speed on demand |
Zone 1: Movement Speed 1
The first speed upgrade is found in Zone 1 (The Archives), which revolves around sorting tarot cards.
How to Unlock Movement Speed 1
- Locate the wardrobe positioned along the wall between the Minor Arcana and Major Arcana rooms. Open it to retrieve the watering can.
- Carry the watering can over to the running water fountain in the shop and interact with it to fill it with water.
- Head into the Major Arcana Room (the rear area with the high shelves).
- Locate the shriveled mushroom pot sitting on the floor and water it using your filled can.
- Wait for the mushroom to fully grow and turn red, then interact with it to eat it.
Consuming this mushroom grants Movement Speed 1. If you happen to finish sorting all tarot cards without eating the mushroom, the game provides a fail-safe: Movement Speed 1 is automatically credited to your apprentice at the start of Zone 2.
Zone 2: Double Jump and Movement Speed 2
Zone 2 (The Wand Workshop) increases the verticality of the cleanup area with multiple floors and high alcoves. To conquer this layout, you will need both Double Jump and an additional movement speed tier.
How to Unlock Double Jump
Double Jump is hidden inside a locked blue chest on the lower level of the workshop:
- Search the main floor of the Wand Workshop for a stone bust statue.
- Interact with the bust. The statue will slide aside to reveal a hidden key resting underneath.
- Pick up the key and locate the corresponding locked chest on the ground level.
- Interact with the chest to unlock it, then drink the glowing potion inside.
Once consumed, you can press the jump input twice in succession to perform a mid-air leap. This upgrade is essential for platforming to elevated shelves and reaching hidden chests located in both Zone 2 and Zone 3.
How to Unlock Movement Speed 2
- Take your watering can to the water source on the first floor and fill it completely.
- Head up the stairs (or use your newly acquired Double Jump) to access the second floor of the Wand Workshop.
- Locate the mushroom pot placed on the upper level.
- Water the pot and allow the mushroom to grow.
- Interact with the grown mushroom to eat it, unlocking Movement Speed 2.
Just like in the first stage, if you miss watering this mushroom before completing the Wand Workshop, Movement Speed 2 is granted automatically as soon as you transition into Zone 3.
Zone 3: Dash
Zone 3 (The Alchemy Lab) requires sorting more than 2,200 potions, distillates, and tins across a large, mirrored workshop. The final mobility ability is Dash, which awards the Zoomies achievement once you dash a total of 50 meters.
How to Unlock Dash
- Explore the walls of the Alchemy Lab until you locate a crooked painting depicting a dog.
- Interact with the dog painting to straighten it. Doing so dislodges a hidden key from behind the frame, causing it to fall onto the nearby table.
- Collect the key from the tabletop.
- Locate the corresponding locked chest, which is positioned in an elevated section of the room.
- Use your Double Jump to leap onto nearby obstacles and reach the high ledge housing the chest.
- Open the chest and drink the potion inside to gain the Dash ability.
Activating Dash propels your character forward in a swift burst, making cross-room item hauling significantly faster when cleaning up sprawling potion layouts.
Related Traversal Chests: Carrying Capacity Upgrades
While not pure mobility skills, Carrying Capacity upgrades are found in identical puzzle chests alongside movement abilities and directly influence your traversal efficiency. Carrying more items minimizes the number of trips you have to make across the floor.
- Carry Capacity 1 (Zone 2): Pick up the green key resting on a corner table with two chairs in the Wand Workshop. Turn around, look up at the ceiling opening, and use Double Jump to hop into the high alcove. Open the chest to upgrade your hand capacity from 6 items to 10 items.
- Carry Capacity 2 (Zone 3): Find the key resting on a lab table in the Alchemy Lab. Double Jump up to the designated high shelf where the chest is nested. Drink the potion to permanently raise your carry capacity from 10 items to 15 items.
Tips for Navigating and Reaching Elevated Upgrades
- Jump Height: If you struggle to reach high alcoves like the Carry Capacity 1 chest in Zone 2, ensure you time your second jump at the peak of your initial leap to maximize vertical clearance.
- Power Carryover: Upgrades never reset between zones. Abilities unlocked in Zone 1 and Zone 2 remain active throughout the rest of your playthrough.
- Clean First, Climb Later: Because keys can sometimes be hidden near environmental debris or behind spiderwebs, clearing room tasks—like dusting frames and burning cobwebs—makes locating puzzle objects like the dog painting and bust much easier.
Frequently Asked Questions (FAQ)
Can you miss movement upgrades permanently in a playthrough?
No. The mushroom-based speed upgrades (Movement Speed 1 and 2) automatically unlock at the beginning of the subsequent zone if you forget to water and eat them. Chest-based abilities (Double Jump and Dash) remain accessible as long as you are in their respective zones before stepping through the portal.
Which achievement is tied to unlocking all movement upgrades?
Unlocking all mobility powers (Movement Speed boosts, Double Jump, and Dash) unlocks the "Unstoppable Apprentice" Steam achievement. Using Dash for a cumulative distance of 50 meters also unlocks the "Zoomies" achievement.
Can you beat the game without movement upgrades?
Yes. Playing without using magic spells or optional powers is fully possible and required for "The Hard Way" achievement. However, completing the game solo under three hours for the "Beat the Clock" achievement is significantly more difficult without the routing speed provided by Double Jump and Dash.











