In OnSkull Games' cozy organizing simulator Wand & Order: Tidy up the magic shop! (Wand and Order), your homunculus apprentice must clean up thousands of scattered items after a disastrous cleaning spell summons a tornado. While tidying books, wands, and potions, you will encounter locked treasure chests scattered throughout the workshop's three zones.
Opening these chests requires dedicated keys hidden across each area. Unlocking them rewards you with permanent mobility spells and essential inventory upgrades—such as Double Jump, Dash, and expanded carrying capacity—that carry over through subsequent rooms. This guide covers every chest and key location across all three zones so you can maximize your cleaning efficiency.
Overview of Chests, Keys, and Ability Upgrades
Unlike standard spell points purchased from your spellbook menu (such as Magnetic Vacuum or Alchemical Vision), physical mobility powers and carrying capacity expansions come exclusively from drinking potions inside hidden chests or consuming specific mushrooms.
| Zone | Unlocked Power | Key Location | Chest Location | Requirements |
|---|---|---|---|---|
| Zone 1: The Archives | Cobweb Ability | Behind a decorative bush in the Major Arcana Room | Near the entryway of the Minor Arcana Room | None |
| Zone 1: The Archives | Movement Speed 1 | None (Mushroom interaction) | N/A (Consumable item) | Water can from wardrobe |
| Zone 2: The Wand Workshop | Double Jump | Hidden underneath the decorative bust on the lower floor | Ground level near the central area (Blue Chest) | Slide the bust |
| Zone 2: The Wand Workshop | Carry Capacity 1 (10 Items) | On a corner table with two chairs | Elevated ceiling opening above the desk (Green Chest) | Double Jump |
| Zone 2: The Wand Workshop | Movement Speed 2 | None (Mushroom interaction) | N/A (Consumable item) | Water can from wardrobe |
| Zone 3: The Alchemy Lab | Dash | Drops behind the dog painting on the wall | Upper balcony ledge (Accessed via Double Jump) | Interact with painting |
| Zone 3: The Alchemy Lab | Carry Capacity 2 (15 Items) | On a table near the raccoon painting / shelves | Elevated platform ledge (Chest) | Double Jump |
Zone 1: The Archives Key and Chest Locations
The Archives contains roughly 470 items to sort across the Minor and Major Arcana rooms. This first stage introduces your initial key-hunting puzzle and a movement speed bonus.
Cobweb Ability Key and Chest
The Cobweb spell allows you to blast away spiderwebs across the workshop without damaging shop equipment or harming spiders.
- Find the Key: Head through the hallway into the Major Arcana Room at the back of the shop. Locate the decorative potted bush sitting along the wall. Walk around to the right side of the bush to find the key resting on the floor behind it.
- Locate the Chest: Return to the Minor Arcana Room near the shop entrance. The chest rests on the floor against the wall.
- Claim the Spell: Interact with the chest using the key, then drink the potion inside to unlock the Cobweb ability.
Optional Bonus: Movement Speed 1
While not a locked chest, you can unlock your first speed upgrade before finishing Zone 1:
- Retrieve the watering can from the wardrobe closet situated between the two Arcana rooms.
- Fill the can at the water fountain.
- Water the shriveled mushroom located in the Major Arcana Room.
- Once it sprouts, interact with it to consume it and gain Movement Speed 1.
If you happen to complete the card shelves without eating this mushroom, community guides note that the game automatically grants Movement Speed 1 when loading into Zone 2.
Zone 2: The Wand Workshop Key and Chest Locations
The Wand Workshop increases the sorting pool to approximately 1,300 wands. Because wands are stored in groups of nine on designated racks, unlocking the inventory capacity upgrade here is vital to clearing the zone quickly. Zone 2 contains two separate chests: an obvious blue chest on the ground floor and a hidden green chest in an elevated alcove.
Double Jump (Blue Chest)
You must open the blue chest first, as its contents are required to reach the green chest.
- Find the Key: Explore the lower floor to find a decorative mannequin bust. Interact directly with the bust to slide it aside; the key is hidden directly underneath its base.
- Locate the Chest: Walk to the main ground-floor area to locate the prominent blue chest resting near the central displays.
- Claim the Ability: Unlock the chest and drink the potion to gain Double Jump, allowing your character to leap to high ledges and reach upper platforms.
Carry Capacity 1 (Green Chest)
By default, your apprentice can only carry 6 items at once. This chest upgrades your carrying limit to 10 items, letting you haul an entire nine-wand set in a single trip.
- Find the Green Key: Head over to the corner of the Wand Workshop floor to find a standalone table flanked by two chairs. The green key is lying out in the open on top of the table.
- Locate the Chest: Stand right next to the table where you picked up the key, turn around, and look upward toward the ceiling rafters. You will spot an open attic-like gap in the wall.
- Reach the Chest: Use your newly acquired Double Jump to leap up through the wall gap into the secret upper room. The green chest sits inside on the floor.
- Claim the Upgrade: Open the chest to permanently increase your carrying capacity from 6 to 10 items.
Optional Bonus: Movement Speed 2
Head to the second floor of the workshop to find a dry mushroom pot behind the desk. Fill your watering can at the nearest water basin, water the mushroom until it blooms, and consume it to acquire Movement Speed 2. As with the first area, starting Zone 3 will automatically grant this perk if missed.
Zone 3: The Alchemy Lab Key and Chest Locations
The final area, the Alchemy Lab, features over 2,200 potions, distillates, jars, and tin cases. Navigating the mirrored Day and Night sides of the lab is far easier once you unlock Dash and max out your inventory carrying capacity.
Dash Power Chest and Key
The Dash ability lets you quickly surge forward across long distances, dramatically reducing travel time across the multi-level laboratory.
- Environmental Clue: Subtle wall illustrations and chest symbols in this zone show a candelabra, a fountain, and a portrait.
- Find the Key: Locate the dog portrait hanging on the wall. Interact directly with the bottom portion of the picture frame. The key will pop loose from behind the canvas and fall onto the table or floor below.
- Locate the Chest: Head toward the upper balcony level overlooking the laboratory.
- Claim the Ability: Double jump up to the elevated balcony platform where the chest is resting, unlock it with the key, and drink the potion to obtain the Dash ability.
Carry Capacity 2 (15 Items)
Zone 3 features smaller potion bottles that stack in larger numbers. Expanding your inventory to its maximum limit of 15 items lets you vacuum up full item clusters in a single pass.
- Find the Key: Look around the main floor tables near the shelves (close to the raccoon portrait). The green key sits on top of one of the work tables.
- Locate the Chest: Look up toward the higher platforms on the opposite side of the upper floor.
- Claim the Upgrade: Double jump across to the high platform ledge housing the chest. Open it with the key to upgrade your carrying capacity from 10 to 15 items.
Tips for Solving Chest Puzzles and Using Abilities
- Solve Chests Before Sorting: Always seek out the keys and chests at the very start of a zone. Having 10 carrying capacity in Zone 2 and 15 in Zone 3 saves hours of repetitive back-and-forth walking.
- Inspect Environmental Details: The developers included subtle environmental clues and wall drawings that hint at where keys are concealed. If a chest does not open with a key you just picked up, check the color of the key and chest locks—each zone contains matching pairs.
- Combine Movement with Spells: Once you unlock Double Jump and Dash, pair them with maxed-out spellbook abilities like Magnetic Vacuum and Guide (Auto-Place). You can summon a full cluster of items, dash toward the correct row, and instantly snap them onto the shelves.
- Carryover Advantage: Mobility perks and bag capacity remain active across levels. You do not lose your upgrades when stepping into the next area.
Frequently Asked Questions (FAQ)
Can I open the green chest in Zone 2 without Double Jump?
No. The green chest in the Wand Workshop is situated in an elevated crawlspace that is out of reach of standard jumping. You must first unlock the blue chest using the key under the bust to acquire Double Jump, then leap up into the alcove.
What happens if I miss the speed mushrooms in Zone 1 or Zone 2?
You do not need to restart the game. If you fail to water or eat the mushrooms before finishing all the sorting in a room, the game automatically awards Movement Speed 1 upon entering Zone 2, and Movement Speed 2 upon entering Zone 3.
Why won't the dog painting drop the key in Zone 3?
Some players report that clicking the top of the portrait does nothing. Make sure you approach the painting closely and interact toward the lower frame. If it still fails to respond, try interacting with the chest lock first to trigger the interaction prompt, or reload your area checkpoint.
Does carrying capacity upgrade through the spellbook?
No. The spellbook menu only upgrades the capacity of your Magnetic Vacuum spell (how many matching items the magnet can pull toward you). Your physical inventory carry limit is strictly upgraded by opening the hidden capacity chests in Zone 2 (up to 10 items) and Zone 3 (up to 15 items).












